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<title>palantion's CGPortoflio Gallery</title>
<link>http://palantion.cgsociety.org/gallery/</link>
<description>palantion's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Hyperion Cruiser Babylon 5</title>
	<link>http://palantion.cgsociety.org/gallery/809955</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g06/193306/193306_1253767082_small.jpg"><br><br>Inspired by one of my all time favorite sci-fi shows.The schematics are from &quot;Star ship Schematics Database&quot; http://www.shipschematics.net/b5/ If your in to modeling space ships  and such many great reference maps here , i am ad- libbing a bit and making adjustments as i feel fit to the model ! <br />
Modeling done in Cinema 4-D 11 and Hexagon, rendered in Cinema 4-D . <br />
Thanks for stopping by, also constructive commentary gladly accepted . Michael.]]>
	</description>
	<pubDate>Wed, 23 Sep 2009 23:38:04 +0000</pubDate>
	</item>
	<item>
	<title>Swiss Guard</title>
	<link>http://palantion.cgsociety.org/gallery/809575</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g06/193306/193306_1253675444_small.jpg"><br><br>The new age of the Papal guard is here ! Modeled in Cinema 4-D rendered in AR3. Robert Silverberg's &quot;Good News From the Vatican&quot;. It is the story of the election of a robot as the newest and possibly final Pope.Constuctive comments are always welcome.<br />
Take care ,  Michael. <br />
]]>
	</description>
	<pubDate>Tue, 22 Sep 2009 22:10:46 +0000</pubDate>
	</item>
	<item>
	<title>Longos</title>
	<link>http://palantion.cgsociety.org/gallery/742513</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g06/193306/193306_1237242998_small.jpg"><br><br><br />
<br />
I find it quite refreshing doing these village scenes , when unable to take a real vacation do the next best thing ! Render it ! <br />
No reference was used . All Cinema 4-D , Body paint for UVs. Any kind of constructive commentary would sure be nice . <br />
Regards , Michael.]]>
	</description>
	<pubDate>Mon, 16 Mar 2009 17:36:40 +0000</pubDate>
	</item>
	<item>
	<title>Brave New World</title>
	<link>http://palantion.cgsociety.org/gallery/694219</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g06/193306/193306_1226364022_small.jpg"><br><br>Geo- control was used for the main terrain mesh and Modo also used for the sculpting of the spires and archways. Rendered in Carrara 5 pro , slight contrast adjustments in Photoshop.<br />
Thanks for taking a peek ! Michael.  <br />
]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 00:40:24 +0000</pubDate>
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	<item>
	<title>Alley Way Of Trade</title>
	<link>http://palantion.cgsociety.org/gallery/531248</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1187658679_small.jpg"><br><br>Trying for that rustic back alley way  whats around the corner  feel with a muted color pallet, also  a touch of film grain to achieve that antiqued look .All modeled and rendered  in Cinema also Bodypaint was used  to enhance the ageing on the texture work in key aeras .Post work compiled in Photoshop 7 ,smoke ,contrast , film grain etc.etc.<br />
Thanks for your viewing  time and C+C.<br />
Have a productive week . Michael. ]]>
	</description>
	<pubDate>Tue, 21 Aug 2007 01:11:21 +0000</pubDate>
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	<item>
	<title>Interstellar Mercenary</title>
	<link>http://palantion.cgsociety.org/gallery/603754</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1204613083_small.jpg"><br><br>Not a true organic modeler but giving it a heck of a try. Base mesh from Cinema 4-D then sculpted in Modo 301, rendered in Cinema 4-D , also UV  Body paint was  used.<br />
Thanks for taking a peek and any C+C would be welcome  .<br />
Have a productive week ,  Michael.<br />
]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 06:44:45 +0000</pubDate>
	</item>
	<item>
	<title>Old School</title>
	<link>http://palantion.cgsociety.org/gallery/445327</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1167369968_small.jpg"><br><br>Nothing to complex just a simple scene with a old Penny Farthing  that has was  long for- gotten , kind of a texture age test if you will.<br />
Thank you for your viewing  time .  Michael.]]>
	</description>
	<pubDate>Fri, 29 Dec 2006 05:26:11 +0000</pubDate>
	</item>
	<item>
	<title>Road To  Palantion</title>
	<link>http://palantion.cgsociety.org/gallery/484324</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1176234110_small.jpg"><br><br>Carraras replicator function was used to duplicate tree cover , HDRI, Pathway modeled in Hexagon.]]>
	</description>
	<pubDate>Tue, 10 Apr 2007 19:41:53 +0000</pubDate>
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	<item>
	<title>Galaxy Quest</title>
	<link>http://palantion.cgsociety.org/gallery/314479</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1138696735_small.jpg"><br><br>Galaxy Quest was modeled in Hexagon a modeling software put out by eovia and then rendered in Carrara 5 pro version.<br />
Back drop painted with the aid of  a wacom graphire 3/ intous 2 tablet, paint programs used are Photoshop 7 and Corel paint 12.<br />
Thanks for taking a peek and maybe leaving a comment or two would sure be nice.<br />
Have a productive week. michael<br />
]]>
	</description>
	<pubDate>Tue, 31 Jan 2006 08:38:59 +0000</pubDate>
	</item>
	<item>
	<title>Naked Prey</title>
	<link>http://palantion.cgsociety.org/gallery/604065</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1204658714_small.jpg"><br><br>Painter 9 , alien cross breed standing on top of the kill for a victory shot !]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 19:25:16 +0000</pubDate>
	</item>
	<item>
	<title>Reynas Key Is Waiting</title>
	<link>http://palantion.cgsociety.org/gallery/484321</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1176233855_small.jpg"><br><br>Lost love of my life , hold tight and don't let go ! freehand sketch , scanned and edited in Photoshop 7]]>
	</description>
	<pubDate>Tue, 10 Apr 2007 19:37:38 +0000</pubDate>
	</item>
	<item>
	<title>Pushing Tin</title>
	<link>http://palantion.cgsociety.org/gallery/342184</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1144299130_small.jpg"><br><br>Pushing Tin was modeled in Hexagon  and rendered in Carrara 5 pro version ,cloud background made with Terragen, all textures made by myself in Photoshop 7. Trying to go for that plausible effect of what a  futuristic craft might look like.<br />
Hope you like it .<br />
A comment or two would sure be nice.<br />
Thanks , Michael.<br />
]]>
	</description>
	<pubDate>Thu, 06 Apr 2006 04:52:15 +0000</pubDate>
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	<item>
	<title>Bella Inc.</title>
	<link>http://palantion.cgsociety.org/gallery/296616</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1132817443_small.jpg"><br><br>Bella inc. was modeled with  a new modeling software called &quot;Hexagon&quot; and renderd in Carrara 4 pro version.<br />
Trying to create a rustic sentimental enviroment such as a candle makers place of work from a lost era.<br />
Any kind of constructive comments would sure be welcome!<br />
Thankyou: michael.<br />
]]>
	</description>
	<pubDate>Thu, 24 Nov 2005 07:30:47 +0000</pubDate>
	</item>
	<item>
	<title>Bright Star "Prometheous Project"</title>
	<link>http://palantion.cgsociety.org/gallery/306483</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1136250135_small.jpg"><br><br>I hope every one achieves their goals for the new year.<br />
Prometheous was modeled in a modeling software called Hexagon and then rendered in Carrara 4 pro.<br />
Mat backgroud was compiled in Corel paint 12 and Photoshop 7 along with the aid of a Wacom graphire3/intous2 drawing tablet.<br />
Thanks for taking time out to view my image, or if you would like leave a comment that would sure be nice.<br />
Take care :  Michael.<br />
]]>
	</description>
	<pubDate>Tue, 03 Jan 2006 01:02:18 +0000</pubDate>
	</item>
	<item>
	<title>Marathon Man</title>
	<link>http://palantion.cgsociety.org/gallery/445323</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1167369095_small.jpg"><br><br>]]>
	</description>
	<pubDate>Fri, 29 Dec 2006 05:11:37 +0000</pubDate>
	</item>
	<item>
	<title>Villa Palantion</title>
	<link>http://palantion.cgsociety.org/gallery/484329</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1204658419_small.jpg"><br><br>Greek Villa in the lower reigon of Tripoli a small village called Palantion that time has forgoten a place of family roots .]]>
	</description>
	<pubDate>Tue, 10 Apr 2007 19:47:22 +0000</pubDate>
	</item>
	<item>
	<title>Al Garve Inn</title>
	<link>http://palantion.cgsociety.org/gallery/384286</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1153544393_small.jpg"><br><br>Modeled in Hexagon and rendered in Carrara 5 pro version, Light settings on global illumination, I added a HDRI sky map , i originaly was going to have a different POV  with the sky visable but later decided this was the better  of the two ! also Texture UV mapping  and usage of Carraras replicator function with small pebbles on the cobblestone roadway.<br />
I have never been to Spain or arround the region,  i did not use any reference photos  it was just one of those unplanned projects  that had  one additions  after another  !<br />
Well  hopefull a few comments would sure be nice . thanks for taking a peek  :  Michael.<br />
]]>
	</description>
	<pubDate>Sat, 22 Jul 2006 04:59:57 +0000</pubDate>
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	<item>
	<title>Daedalaus</title>
	<link>http://palantion.cgsociety.org/gallery/398689</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193306/193306_1156840535_small.jpg"><br><br>Daedalaus was modeled in Hexagon and rendered in Carrara 5 pro version , all textures made in Corel 12  so was the post work also ,actually alot of post went into this more than  any project that i have done before. The lighting  i am not entirely  happy with but i am calling this done ,spent to much time on this one on to the next !<br />
Thanks for your time ,comments and ideas welcome.  Michael.]]>
	</description>
	<pubDate>Tue, 29 Aug 2006 08:36:32 +0000</pubDate>
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